The debate on the possible influence of ICT on leisure and home started two decades ago with the concept of the electronic cottage. Current reality reveals not just a linear impact of technology on leisure and home, but, instead, a complex interplay of recursive relations. In an attempt to come to grips with this complexity, this contribution examines three in- and outdoor domains. Some empirical findings are presented here by way of illustration, primarily from the Dutch context, but the conclusions are fairly hypothetical. Indoors, electronic multi-sensorial “infocommutainment” systems will supply the home with an abundance of multi-functional settings for leisure. These spots are open to varying lifestyles of different household members and no longer fully dictate the conventional form of the dwelling in a functional way. The effect will be a socialised home, more adjusted to the “pure” leisure preferences of its members. The next question is: will ICT will cause us to stay home, cocoon us and bring the world of leisure indoors through our “infocommutainment” systems, thus resulting in a cultural and social “deflation” of public space? The opposite hypothesis is that we travel through virtual space by using this multi-sensorial system as a first, preparatory stage for mobility in physical public space. Data from the Netherlands suggests that we have the best of both worlds. Finally, it is improbable that ICT and the leisure-mediated increase in the diversity of the demand for residential environments is being fully materialised. These conclusions mitigate what is often hypothesised as the de-differentiating, anything-anywhere-anytime effects of ICT.
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